Interactive Video World Modeling with
In-Context Conditioning

Alibaba Token Hub, Alibaba Group
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01 / OVERVIEW

View, action, and camera.
One shared context.

World-in-Context is a training framework centered on In-Context Conditioning (ICC), bringing view, action, and camera controls into a shared attention space.

Three perspectives
Free-camera · First-person · Third-person
Joint control
Action inputs and/or camera trajectories
Dynamic switching
Change perspectives within a video
In-Context Conditioning unifies view, action, and camera tokens with visual latents through shared self-attention. Interaction-Transport RoPE models accumulated control transitions.
5B

Wan2.2 backbone

81.5

WBench navigation

93.8

Perspective switchingWith perspective-switching fine-tuning.

02 / GENERATED WORLDS

A world of possibilities.

03 / CHANGING PERSPECTIVES

Change the view. Stay in the world.

04 / APPLICATIONS

More ways to interact.

WiC-Causal

Historical context supports coherent, long-horizon causal rollouts.

WiC-Game

Fire, crouch, and walk across game maps and realistic environments.

05 / CITATION

Core Contributors

  • Harold Haodong Chen*
  • Rui Peng
  • Rongjin Guo
  • Lingteng Qiu
  • Kejie Qiu
  • Chao Xu
  • Zilong Dong

* Work done during Harold H. Chen's internship at Alibaba Token Hub (ATH), Alibaba Group.

Citation
@article{chen2026world,
        title={World-in-Context: Interactive Video World Modeling with In-Context Conditioning},
        author={Chen, Harold Haodong and Peng, Rui and Guo, Rongjin and Qiu, Lingteng and Qiu, Kejie and Xu, Chao and Dong, Zilong},
        journal={arXiv preprint arXiv:2610.33169},
        year={2026}
      }